1/31/2024 0 Comments Retroarch game gear border![]() One is the older version with the smaller 2100 MAH battery. I have two RG35XX's at this point (I am planning to gift one). Set the GarlicOS version number to 1.4.0.The underclock / overclock graphics have been removed from the skin directory (as they will no longer be needed).The Select button now acts the same way as the Start button inside GarlicOS (for now).Configured Supafaust to run its renderer in a separate thread (pretty much needed to even have a shot at SuperFX games).Configured Supafaust to run at 1.3GHz (lowest we can go before Super Mario RPG starts to lag).Configured mGBA to run at 1.3GHz (lowest we can go before the Golden Sun battle animations start to lag)Ĭonfigured FCEUmm to run at 720MHz (lowest we can go before we run into a scaler bottleneck).Configured Gambatte to run at 504MHz (lowest we can go before we run into a scaler bottleneck).Removed the Game Mode controls from RetroArch (as RG35XX doesn't support Game Mode anyway).Added RetroArch CPU controls (this allows us to do per-core and even per-game fine tuning of the CPU)Ĭores without CPU control overrides will run at max CPU speed from now on (this way we can dial things in as we go without affecting user's gameplay experience in the process).Removed GarlicOS CPU controls (see next point as to why).Fixed a page scrolling error in the Consoles menu.Fixed notifications inside the RetroArch menu.Set the GarlicOS version number to 1.3.9.Fixed a bug that caused D-pad axes to get stuck in a zero state.Enabled UHS card support for the TF2 card slot (we will see how that turns out).Screenshots are now written to disk synchronously regardless of whether threaded rendering is enabled or not (this is required to ensure the auto savestate screenshots are written to disk in time before exiting RetroArch).The hotkey button guide overlay can now be disabled in the overlay settings of RetroArch. ![]() Several RG35XX-compatible system border overlays have been added (so far FC, SFC, GB, GBC & GBA, feel free to craft your own following the templates found inside the CFW/retroarch/.retroarch/overlay folder and let me know if you want me to bundle yours in future revisions).System borders (also called RetroArch overlays) are now supported and can be configured within RetroArch (at the moment this is limited to 640x480 pixel single-image overlays).The hardware-accelerated overlay render code now supports more than 2 Z-layers (which was a requirement for the next point on the list).The hardware-accelerated overlay render code is now multithreaded, double-buffered and frame-limited (no more flickering notifications).The menu & volume up button no longer trigger 元 / R3 inside of auto-mapped RetroArch cores (this fixes unwanted double-mapping of these buttons in FCEUmm and can, for those that like to custom map things, be reverted by messing with the "RG35XX Gamepad" automapping file).I'm just a guy copying and pasting the updates when I see em. Sites should be operational right now and everything should work fine right now.Disclaimer: Black Seraph is the developer of GarlicOS. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. This project exists because Continue reading Server incident resolved Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. If you’d like to learn more about upcoming releases, please consult our roadmap here. ![]() This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes Continue reading RetroArch 1.16.0 release It did not take any development resources away. Continue reading Dark Souls 2: Scholar of the First Sin – InfiniDetail mod ![]() It does not seek to alterthe game’s look, it does not add additional lighting, it does not remove spot lights orremove baked shadows. This mod does the following: This mod takes a conservative and disciplined approach. ![]()
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